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Showing posts with label COMPRESSED GAMES. Show all posts
Showing posts with label COMPRESSED GAMES. Show all posts

Friday, 1 April 2011

GTA SANANDREASE HIGHLY COMPRESSED BY KGB (3MB)


GRAND THEFT AUTO SANANDREASE UPLOADED ON SHARECASH.ORG


Grand Theft Auto: San Andreas (commonly abbreviated as GTA: SA, GTA: San Andreas or San Andreas) is a sandbox-style action-adventure computer and video game developed by Rockstar North in the United Kingdom. It is the third 3D game in the Grand Theft Auto video game franchise, the fifth original console release and eighth game overall. It was originally released for the PlayStation 2 in October 2004,[2] the game has since been released for the Xbox and Microsoft Windows (PC), and has received wide acclaim and high sales figures on all three platforms, and is the best-selling game of all time on PlayStation 2. It was made available on Steam on January 4, 2008.[12] Grand Theft Auto: San Andreas was succeeded by Grand Theft Auto: Liberty City Stories and was preceded by Grand Theft Auto: Vice City.

The game is set in the fictional state of San Andreas, which is based on Nevada, California, and Arizona, comprising three metropolitan cities, Los Santos, based on Los Angeles, San Fierro, based on San Francisco and Las Venturas, based on Las Vegas, with deserts, rivers, forests and a mountain separating the cities. Set in late 1992,[13] San Andreas revolves around the gang member Carl "CJ" Johnson returning home from Liberty City to Los Santos, San Andreas, after learning of his mother's murder. Johnson finds his old friends and family in disarray. Over the course of the game, Johnson gradually unravels the plot behind his mother's murder while exploring his own business ventures. Like other games in the series, San Andreas is composed of elements from driving games and third-person shooters, and features "open-world" gameplay that gives the player more control over their playing experience. The game adds a number of features, such as car customization, and character personalization.

Much like the previous and future entries in the Grand Theft Auto series, San Andreas's critical and commercial success has not been without controversy. The most notable controversy was over the explicit "Hot Coffee" sex minigame found on the Microsoft Windows game, which was disabled but left within the game's code. Its discovery led San Andreas to be re-rated in the United States briefly as an adults only game and was taken from retailers' shelves in the US. After the 'Hot Coffee' minigame code was removed, the game was re-rated as M for mature again.Contents [hide]
1 History
2 Gameplay
2.1 RPG features in character development
2.2 Vehicles
2.3 Other additions and changes
3 Synopsis
3.1 Setting
3.1.1 Los Santos
3.1.2 San Fierro
3.1.3 Las Venturas
3.2 Characters
3.3 Plot
3.3.1 Continuity with other Grand Theft Auto games
4 Soundtrack
5 Reception
5.1 Sales
6 Hot Coffee mod
7 The Introduction
8 References
9 External links

[edit]
History

Following the success of Grand Theft Auto: Vice City, critics anticipated a new Grand Theft Auto game to follow. The first concrete evidence of a new installment came on October 29, 2003, when Take-Two Interactive announced that an untitled GTA game was set for release in the "later half of the fiscal fourth quarter 2004."[14] Although no further information was available at that point, as to the setting or plot of the new game, there were rumors that it would be based in either the fictional city of San Andreas, California or a Las Vegas-themed Sin City, Nevada.[15]

On March 1, 2004, Take-Two announced in a press conference that Grand Theft Auto: San Andreas would be released on October 19, 2004 in North America, October 22 in Europe, and October 29 for Australia.[16] The first news of the game's content was revealed on May 11, when it was divulged that San Andreas would not be a city, but rather an entire state consisting of three whole cities and the surrounding territory.

On September 9, 2004, in Take-Two's third quarter financial results for 2004, it was announced that the release date would be pushed back by a week. In the same release, Take-Two announced the Microsoft Windows and Xbox versions of the game.

San Andreas was released for the PlayStation 2 on October 26, 2004 in North America and on October 29, 2004 in Europe and Australia. It was released in Japan on January 25, 2007.[17] The Windows and Xbox ports were released on June 7, 2005 in North America and June 10, 2005 in Europe and Australia.

On October 20, 2008 it was made available to download from the Xbox Live Marketplace as an Xbox Original at the cost of 1200 Microsoft points.[18]

A Macintosh version, made with Cider, was released on November 12, 2010.
[edit]
Gameplay

The player driving towards the Grove Street cul-de-sac in Los Santos during dusk.

San Andreas is structured similarly to the previous two games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open world environment in which to move around. On foot, the player's character is capable of walking, eating, running, sprinting, swimming, climbing (the first GTA game in which swimming and climbing is possible) and jumping as well as using weapons and various forms of hand to hand combat. Players can drive a variety of vehicles, including automobiles, buses, semis, boats, airplanes, helicopters, trains, tanks, motorcycles and bikes. Players may also import vehicles rather than steal them.

The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain cities and content, they are not required as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam and look around the cities, eat from the restaurant, or cause havoc by attacking people and causing destruction. However, creating havoc can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle "minor" infractions (attacking people, pointing guns at people, stealing cars, killing a few people, etc.), whereas SWAT teams, the FBI, and the military respond to higher wanted levels.


The player can also partake in a variety of optional side missions that can also boost their character's attributes or provide another source of income. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital and fighting crime as a vigilante. New additions include burglary missions, pimping missions, truck and train driving missions requiring players to make deliveries on time, and driving/flying/boating/biking schools, which help players learn skills and techniques to use in their corresponding vehicles.

Not all locations are open to the player at the start of the game. Some locales, such as pay 'n spray, gyms, and shops, become available only after completing certain missions. Likewise, for the first portion of the game, only Los Santos and its immediate suburbs are available for exploration; unlocking the other cities and rural areas again requires the completion of certain missions. That said, it's possible - given the player's ability to swim which has been added - to enter the other areas ahead of time, although doing so results in the player being immediately attacked by law enforcement. The use of certain cheat codes, however, can remove this obstacle and allow the player to free-roam virtually the entire state at will.

Unlike Vice City and GTA III, which needed loading screens when traveling between different districts of the city, San Andreas has no load times when the player is in transit (which is notable, given how much larger the in-game map is than in the previous games). The only loading screens in the game are for cut-scenes and interiors. Other differences between San Andreas and its predecessors include the switch from single-player to multiplayer Rampage missions (albeit not in the PC version), and the replacement of the 'hidden packages' with spray paint tags, hidden camera shots, horseshoes, and oysters to discover.

The camera, fighting, and targeting controls were reworked to incorporate concepts from another Rockstar game, Manhunt, including various stealth elements,[19] as well as improved target crosshairs and a target health indicator which changes colors from green to red to black depending on the target's health. The PC version of the game implements mouse chording; the player has to hold the right mouse button to activate the crosshairs, and then click or hold at the left mouse button to shoot or use an item, such as a camera.

The player has a gunfight with members of an enemy gang, the Front Yard Ballas.

In addition, players can swim and climb walls for the first time in the series.[20] The ability to swim has a great effect on the player as well, since water is no longer an impassable barrier that kills the player (although it is possible to drown). For greater firepower, players can also wield dual firearms or perform a drive-by shooting with multiple gang members. Also, due to the immense size of San Andreas, a waypoint reticule on the HUD map can be set, aiding the player in reaching a destination.
[edit]
RPG features in character development

Rockstar has emphasized the personalization of the main protagonist by adding many RPG features. Clothing, accessories, haircuts, jewelry and tattoos are now available for purchase by CJ, and have more of an effect on non-player characters' reactions than the clothing in Vice City. CJ's level of respect among his fellow recruits and street friends varies according to his appearance and actions, as do his relationships with his girlfriends. Players must also ensure CJ eats to stay healthy and also exercises properly. The balance of food and physical activity has an effect on his appearance and physical attributes.[20]

San Andreas also tracks acquired skills in areas such as driving, firearms handling (when skills are high enough, dual-wielding of certain weapons is possible), stamina, and lung capacity, which improve through use in the game.[20] CJ may also learn three different styles of hand-to-hand combat (boxing, kung fu and kickboxing) at the gyms in each of the game's three cities. CJ can also speak with a number of pedestrians in the game, responding either negatively or positively. According to Rockstar, there are about 4,200 lines of spoken dialogue.[21]
[edit]
Vehicles

In total, there are about 200 types of vehicles in the game[22] compared to the approximate 85 in GTA III. New additions include bicycles, a combine harvester, a street sweeper, a hovercraft, trailers and others. Car physics and features are similar to the Midnight Club series of street racing games, allowing for much more midair vehicle control as well as nitrous upgrades and aesthetic modification.

There are several different classes of vehicles that serve different purposes. Off-road vehicles perform better in rough environments, while racing cars perform better on tracks or on the street. Jets are fast, but usually need a runway to land. Helicopters can land almost anywhere and are much easier to control in the air, but are slower. While previous Grand Theft Auto games had only a few aircraft that were difficult to access and fly, San Andreas has 11 airplanes and nine helicopters and makes them more integral in the game's missions. There is also the ability to skydive from aircraft, using a parachute. Several boats were added, while some were highly modified.
[edit]
Other additions and changes

Other new features and changes from previous Grand Theft Auto games include:
Gang wars: Battles with enemy gangs are prompted whenever the player (either alone or accompanied by fellow Grove Street Families members) ventures into enemy territory and kills at least three gang members. If the player then survives three waves of enemies, the territory will be won and fellow gang members will begin wandering the streets of these areas. The more territory owned by the player, the more money that will be generated. Occasionally, the player's territory will come under attack from enemy gangs and defeating them will be necessary to retain these areas. Once all marked territories are claimed from one of the two other gangs for the Grove Street Families that gang can no longer attack, once you get all the territories none can come under attack.[23]
Car modification: Most automobiles in the game can be modified and upgraded at various garages. All car mods are strictly visual apart from a nitrous oxide system which gives the car a speed boost when activated; and hydraulics, which lowers the car's height by default and allows the player to control various aspects of the car's suspension. Other common modifications include paintjobs, rims, body kits, side skirts, bumpers and stereo system upgrades.
Burglary: Continuing the series' tradition of controversy, home invasion is included as a potential money-making activity.[24] By stealing a burglary van, CJ is able to sneak into a residence at night, and cart off valuables or shake down the occupants.
Minigames: Numerous minigames are also available for play in San Andreas, including basketball, pool, rhythm-based challenges (dancing and 'bouncing' lowriders with hydraulics), and video game machines that pay homage to classic arcade games. In addition, there are the aforementioned casino games and methods of gambling, such as betting on virtual horse races.[25]
Money: The money system has been expanded upon, compared to previous titles. Players can spend their cash on gambling, tattoos, meals, etc. Excessive gambling loss can force the player to sink into debt, which is shown in red negative numbers. When the player leaves a safehouse, CJ gets an unexpected call and a mysterious person tells him about his debts. Four gang members suddenly appear and shoot Carl on sight if he does not erase the debt when the mysterious person calls him a second time.
Multiplayer: Rampages have been modified to allow two players to complete them. The players are both shown simultaneously on the screen, meaning they must stay within close proximity of each other. The multiplayer Rampages were removed from the PC version of the game. However, for the PC version, there are also online multiplayer mods called Multi Theft Auto: San Andreas and San Andreas Multiplayer (SA-MP) which allow players to connect with hundreds of people online through various servers and fan-made game modes.
[edit]
SynopsisSan Andreas
— Fictional state —
State of San Andreas
Country United States
States San Andreas
Cities Las Venturas
Los Santos
San Fierro
Area code(s) 342 Los Santos (310/424 Los Angeles)
514 San Fierro (415 San Francisco)
207 Las Venturas (702 Las Vegas)
Website Official San Andreas website

[edit]
Setting

Grand Theft Auto: San Andreas takes place within the state of San Andreas, which is based on sections of California and Nevada. It comprises three major fictional cities: Los Santos corresponds to real-life Los Angeles; San Fierro corresponds to real-life San Francisco, and although the smallest city, serves as the state capital; and Las Venturas and the surrounding desert correspond to real-life Las Vegas and the Nevada and Arizona desert.[20] Players can climb the half-mile (800 m) tall Mount Chiliad (based on Mount Diablo), parachute from various peaks and skyscrapers, and visit 12 rural towns and villages located in three counties: Red County, Flint County, and Bone County. Other notable destinations include Sherman Dam (based on the Hoover Dam), a large secret military base called Area 69 (based on Area 51), a large satellite dish (based on a dish from the Very Large Array), and many other geographical features. San Andreas is 13.9 square miles (36 square kilometers),[26] almost four times as large as Vice City, and five times as large as the GTA III rendition of Liberty City. The three cities are linked by numerous highways, a train system, and air. While its predecessors' areas were limited to urban locations, San Andreas includes not only large cities and suburbs, but also the rural areas between them. It also has a fictional version of the Davis-Monthan Air Force Base called ingame the Verdant Meadows Airfield.
[edit]
Los Santos

Los Santos, as seen from the ghetto district of Idlewood.

Like its real-life counterpart of Los Angeles, Los Santos comprises several diverse areas. This includes the gang-ridden neighborhoods of Ganton, Willowfield, Jefferson, Idlewood and East Los Santos, based on their actual counterparts of Compton, Willowbrook, Watts, Inglewood, and East Los Angeles, respectively. Also located in the city is a busy downtown section based on Downtown Los Angeles; the wealthy Rodeo and Mulholland districts (based on Beverly Hills and named after Rodeo Drive and Mulholland Drive, respectively); the beach-side districts of Santa Maria Beach and Verona Beach (based on Santa Monica and Venice Beach, respectively); and the glitzy Vinewood and the giant Vinewood Sign (based on Hollywood and its Hollywood Sign). Los Santos features landmarks reminiscent of Los Angeles, which include the Los Angeles River, the Watts Towers, the Los Angeles Convention Center, the Capitol Tower, the Los Angeles City Hall, the U.S. Bank Tower, the Griffith Observatory, the Forum, the Santa Monica Pier, the Vincent Thomas Bridge, Rodeo Drive, the Hollywood Walk Of Fame, the Westin Bonaventure Hotel, Union Station, and Grauman's Chinese Theater.
[edit]
San Fierro

Gant Bridge, modeled after San Francisco's Golden Gate Bridge.

Like its real-life counterpart of San Francisco, San Fierro is characterized by a prominent cable car system and hilly terrain. San Fierro features several interpretations of many of San Francisco's districts and landmarks, including the Haight-Ashbury district (Hashbury), the Castro district (Queens), Chinatown, and the Golden Gate Bridge (Gant Bridge). Several other familiar landmarks have been recreated, from the Embarcadero Ferry Building, and the Transamerica Pyramid (Big Pointy Building) to Lombard Street (Windy Windy Windy Windy Street), alongside Edinburgh's Forth Rail Bridge (Kincaid Bridge)[27] and Forth Road Bridge (Garver Bridge). San Fierro's City Hall closely resembles San Francisco's ornate city hall. San Fierro also contains remains of the Cypress Street Viaduct which collapsed in 1989 during the Loma Prieta earthquake. A naval base near the city's airport also has an amphibious assault ship and submarine docked in the bay.
[edit]
Las Venturas

A casino on the Old Las Venturas strip.

Like its real-life counterpart of Las Vegas, Las Venturas is the home of legalized gambling and several casinos. In these casinos, the player can partake in blackjack, video poker, wheel of fortune, roulette, or play slot machines. In addition to gambling, strip clubs are also prevalent in Las Venturas. Many real Las Vegas Strip casinos are faithfully interpreted on Las Venturas' Strip, including the Excalibur Hotel and Casino (Come-a-Lot), the Sphinx and pyramid of the Luxor Hotel (The Camel's Toe), Treasure Island (Pirates In Men's Pants), The Mirage (The Visage), Circus Circus (The Clown's Pocket), Hard Rock Hotel and Casino (Las Vegas) (V-Rock Hotel, which is named after the Vice City radio station), Flamingo Las Vegas (The Pink Swan), Imperial Palace (The Four Dragons Casino), Caesars Palace (Caligula's Casino), Bally's Las Vegas (The High Roller), Barbary Coast Hotel and Casino (Starfish Casino), and Casino Royale & Hotel (Royal Casino). Other landmarks include a replica of the Welcome to Fabulous Las Vegas sign and interpretations of Vegas Vic and Vicki as Vice City characters Avery Carrington and Candy Suxxx.[28] Suites in several of the hotels are available for purchase. In addition, Las Venturas features a large surrounding desert region, residential areas, and strip malls, as well as a seedy area (Old Venturas Strip) with several strip clubs and gambling parlors based In Las Vegas Downtown.
[edit]
Characters
Main article: List of Grand Theft Auto: San Andreas characters

The characters that appear in San Andreas are relatively diverse and relative to the respective cities and locales which each of them based himself in. This allows the game to include a significantly wider array of storylines and settings than in Grand Theft Auto III and Vice City. The player controls Carl "CJ" Johnson, a young African-American gang member who serves as the game's protagonist.

The Los Santos stages of the game revolve around the theme of the Grove Street Families gang fighting with the Ballas and the Vagos for territory and respect. East Asian gangs (most notably the local Triads) and an additional Vietnamese gang are evident in the San Fierro leg of the game, while three Mafia families and the Triads who all own their respective casino are more prominently featured in the Las Venturas section of the game.

Like the previous two GTA games, the voice actors of San Andreas include notable celebrities, such as David Cross, Andy Dick, Ron Foster, Samuel L. Jackson, James Woods, Peter Fonda, Charlie Murphy, Frank Vincent, Chris Penn, Danny Dyer, Sara Tanaka, William Fichtner, Wil Wheaton, rappers Ice T, Chuck D, Frost, MC Eiht and The Game and musicians George Clinton, Axl Rose, Sly and Robbie, Billy Idol and Steve Stevens, and finally Shaun Ryder.[29] Young Maylay makes his debut as the protagonist, Carl.

The Guinness World Records 2009 Gamer's Edition lists it as the videogame with the largest voice cast, with 861 credited voice actors, including 174 actors and 687 additional performers, many of those performers being fans of the series who wanted to appear on the game.[30]
[edit]
Plot
Grand Theft Auto series
fictional chronology

GTA era

1961 – London, 1961
1969 – London, 1969
1997 – Grand Theft Auto

GTA 2 era

2013 – Grand Theft Auto 2

GTA III era

1984 – Vice City Stories
1986 – Vice City
1992 – San Andreas
1998 – Liberty City Stories
2000 – Advance
2001 – Grand Theft Auto III

GTA IV era

2008 – Grand Theft Auto IV
(The Lost and Damned,
The Ballad of Gay Tony)
2009 – Chinatown Wars


After living in Liberty City for five years, since 1987, Carl "CJ" Johnson returns to Los Santos in 1992 for his mother's funeral. Upon returning, his cab is pulled over by police officers Frank Tenpenny and Eddie Pulaski, who had several run-ins with Carl before he left. The officers put Carl in the squad car, frame him for a fellow officer's murder, and drop him off in a rival gang's area of town. Once Carl rides a bike back to his house, he finds his family and friends in disarray.

Carl's brother, Sean "Sweet" Johnson accuses him of their brother Brian's—and their mother's—deaths and berates him for abandoning the gang, the Grove Street Families. In an effort to win back his brother's favor, Carl then does jobs for Sweet, and fellow gang members Ryder, Big Smoke, and OG Loc. He also becomes protective of his sister Kendl after Sweet discovers that she is dating a member of another gang.

Thanks largely to Carl, the Grove Street Families return to prominence, and Sweet forgives him. While Sweet is preparing for a gang war against their rivals, the Ballas, CJ gets a call from Cesar, Kendl's boyfriend. The man shows him the Green Sabre being escorted by Big Smoke, Ryder and Tenpenny. This proves the three were involved in CJ's mother's death and that Sweet's plan is doomed. Carl tries to warn Sweet but can't reach him by phone; in desperation, he tries to rescue him. He withstands the Ballas long enough for SWAT and C.R.A.S.H. to arrive on the scene. Sweet is arrested and Tenpenny takes Carl away with him to 'the middle of nowhere' - a small village, Angel Pine, Whestone, isolated between Los Santos and San Fierro. Meanwhile, led by Ryder and Big Smoke, the Ballas take over Los Santos, flooding it with "yay", a form of crack cocaine.

Carl, realizing Tenpenny is his only hope of staying out of jail or getting Sweet released, continues to run the crooked cop's errands, and begins killing or discrediting people involved in building a criminal case against Tenpenny. During this time, Tenpenny introduces CJ to an old hippie named The Truth, and CJ helps the hippie with his marijuana farm. Meanwhile, Cesar gets CJ involved in a street-racing club run by blind Chinese Triad leader and businessman Wu Zi Mu (who is referred to as Woozie). Eventually Carl wins the deed to a San Fierro garage, which he and his friends operate while they wait for an opportunity to return to Los Santos.

In San Fierro, Carl infiltrates the Loco Syndicate, who are supplying the Ballas with their drugs, doing jobs with the main members: Jizzy B. a pimp with a strip club for a front, the 'concierge' who sets up the deals with other gangs, T-Bone, the gang's muscle, and their leader, shady businessman Mike Toreno. Carl is able to kill Jizzy after earning his trust, and tracks the others, along with Ryder, to a deal at the pier, where he kills T-Bone and Ryder, and later blows up Toreno while in a helicopter. Carl also does jobs for Woozie helping out his Triad in getting rid of a problematic Vietnamese gang, the Da Nang Boys.

It is then revealed that Toreno is, in fact, still alive and an agent for an unnamed branch of the U.S. Government. Carl becomes immersed in the affairs of Toreno, who implies that he will release Sweet if Carl helps him with his covert operations. After training to become a pilot, CJ then carries out operations for Toreno. Later, Carl is invited by Woozie to become a partner in the Triad's casino in Las Venturas, where they are facing harassment from the Mafia-run Caligula's Palace casino. Eventually, Carl gets a chance to scope out Caligula's Casino after The Truth asks him to save rock-band manager Kent Paul and member Maccer, whom The Truth lost during a trip into the desert. Kent Paul introduces Carl to the casino's manager—ex-lawyer Ken Rosenberg, a former drug addict who has fallen in a depression because of the Mafia feud. He claims that if one family destroys the other, that family will surely kill him. Carl helps him by rescuing Johnny Sindacco from the hands of the Forellis. However, during Carl's and Ken's visit to the Sindaccos, they erase the whole family because Johnny recognizes Carl and suffers a fatal heart attack. Ken later phones CJ to tell him that the Leone Family have moved into the casino. Carl does jobs for Salvatore Leone, the Mafia don, to gain his trust whilst planning a heist on Caligula's with Woozie. During this time, Carl outlives his usefulness to Tenpenny, who tries, and fails, to have him killed. Eventually, Carl and the Triads successfully rob Caligula's.

Toreno makes good on his earlier promise to release Sweet, but much to Carl's surprise, his brother wants no part of Carl's new lifestyle. Sweet insists on returning to Grove Street and working to re-establish the Families rather than rest on the laurels of Carl's success. Tenpenny goes to trial for several felonies, but the charges are dropped for lack of evidence, as - thanks to Carl - all the prosecution's witnesses are either missing or dead. Tenpenny's release sends anger and shock throughout Los Santos. The citizens of Los Santos launch a citywide riot, similar to the 1992 Los Angeles Riots. Fueled by Sweet's resolve to topple Big Smoke, who has become the city's biggest drug kingpin, Carl reacquires lost gang territory and hunts down the traitors responsible for pushing drugs that destroyed the Families. He assassinates Big Smoke in a shootout, escapes from the burning crack palace and pursues Tenpenny, who has fled with Smoke's drug fortune.

Sweet and Carl chase Tenpenny through the streets of Los Santos until Tenpenny loses control of his firetruck and drives it off a bridge with Tenpenny mortally injured. Carl is about to shoot him, but Sweet stops him, as it would look less suspicious if Tenpenny simply died from his injuries. Tenpenny does die and the Johnson family are reunited. As his friends and allies celebrate their success, Carl turns to leave. When asked where he's going, he replies, "Fittin' to hit the block, see what's happening."
[edit]
Continuity with other Grand Theft Auto games

Many characters, locations and fictional elements from previous Grand Theft Auto games reappear in San Andreas. Catalina, the main antagonist in GTA III, accompanies CJ on a number of missions. Claude, GTA III's protagonist, also makes a brief appearance as Catalina's new boyfriend after she "dumps" Carl. They proceed to compete in a street race, which Claude and Catalina ultimately lose. Catalina hands Carl a deed to a garage in San Fierro instead of the car's pink slip, stating that, "He needs his car to get to Liberty City". In a bit of an inside joke, numerous remarks are made about Claude's apparent muteness, due to the fact that he had no spoken lines in GTA III. Catalina also continues to call Carl through the rest of the game in an attempt to make him jealous of her new relationship.

Ken Rosenberg and Kent Paul, from GTA: Vice City, feature prominently in several Las Venturas missions in connection with Salvatore Leone, the Liberty City mob boss featured in GTA III and Liberty City Stories. Maria, who later becomes Salvatore's wife, also appears as a waitress in Caligula's Palace.

During a shootout at a meat packing industry run by the Sindacco crime family in Las Venturas, in which Ken Rosenberg, subsequently under the influence of cocaine, tries to solidify his relationship with the recently hospitalized Johnny Sindacco, Ken shouts "It's just like old times, Tommy!" (making an indirect reference to the GTA: Vice City protagonist Tommy Vercetti). CJ then replies, "Who the fuck is Tommy?".

During the events of the game, Carl briefly returns to Liberty City to assassinate a high ranking Forelli Mafia member at Marco's Bistro, under orders from Salvatore Leone. The mission takes place in a section of southeast Saint Mark's, where Carl must fight through attacking Mafia members in Marco's Bistro and kill his target in the back lot of the restaurant.

According to interviews with the developers, Grand Theft Auto III, Grand Theft Auto: Vice City, Liberty City Stories, Vice City Stories, Grand Theft Auto: Advance, and Grand Theft Auto: San Andreas are considered part of the Grand Theft Auto III canon, while Grand Theft Auto IV marks the beginning of a new series canon where different gameplay rules are observed.
[edit]
Soundtrack
Main articles: Grand Theft Auto: San Andreas soundtrack, Grand Theft Auto: San Andreas Official Soundtrack, and Grand Theft Auto: San Andreas Official Soundtrack Box Set

Just like the previous two entries in the Grand Theft Auto series, San Andreas has an extensive number and variety of tracks taken from the time period the game is based in. Notable inclusions to the game's soundtrack include The Who, The Ohio Players, Toto, Faith No More, Depeche Mode, James Brown, Soundgarden, KISS, Rage Against the Machine, Danzig, Alice in Chains, Marshall Jefferson, Frankie Knuckles, Guns N' Roses, Tom Petty and the Heartbreakers, Snoop Dogg, N.W.A., Cypress Hill, 2Pac, Ice Cube, Dr. Dre, Eazy-E, Stone Temple Pilots, Lynyrd Skynyrd, Billy Idol and Ozzy Osbourne.

San Andreas is serviced by eleven radio stations; WCTR (talk radio), Master Sounds 98.3 (rare groove, playing many of the old funk and soul tracks sampled by 1990s hip-hop artists), K-Jah West (dub and reggae; modeled after K-Jah from GTA III), CSR (New Jack Swing, Modern Soul), Radio X (alternative rock, metal and grunge), Radio Los Santos (gangsta rap), SF-UR (old school Chicago house music), Bounce FM (funk), K-DST (classic rock), K-Rose (country) and Playback FM (classic hip hop).

The music system in San Andreas is enhanced from previous titles. In earlier games in the series, each radio station was essentially a single looped sound file, playing the same songs, announcements and advertisements in the same order each time. In San Andreas, each section is held separately, and "mixed" randomly, allowing songs to be played in different orders, announcements to songs to be different each time, and plot events to be mentioned on the stations. This system would be used in Grand Theft Auto IV. WCTR, rather than featuring licensed music and deejays, features spoken word performances by actors such as Andy Dick performing as talk show hosts and listener callers in a parody of talk radio programming.

The Xbox and Windows versions of the game include an additional radio station that supports custom soundtracks by playing user imported MP3s.Allowing players to listen to their own music while playing the game. [31]
[edit]
ReceptionAwards
IGN's Best of 2004 PlayStation 2 Game of the Year,[32] Best PlayStation 2 Action Game,[33] Best Story for PlayStation 2[34]
GameSpot's Best and Worst of 2004 Best PlayStation 2 Game,[35] Best Action Adventure Game,[36] Readers' Choice - Best PlayStation 2 Action Adventure Game,[37] Readers' Choice - PlayStation 2 Game of the Year,[38] Best Voice Acting,[39] Funniest Game[40]
2004 Spike TV Video Game Awards Game of the Year, Best Performance by a Human (Male), Best Action Game, Best Soundtrack


Prior to its release for the PlayStation 2, Grand Theft Auto: San Andreas was one of the most highly anticipated video games of 2004, along with Halo 2. San Andreas met most of these expectations, as it was praised as one of the PlayStation 2's best games, with an average review score of 95%, according to Metacritic,[41] tying for the fifth highest ranked game in PlayStation 2 history. IGN rated the game a 9.9/10 (the highest score it has ever awarded to a PlayStation 2 game), calling it "the defining piece of software" for the PlayStation 2.[25] GameSpot rated the game 9.6/10, giving it an Editor's Choice award. GameSpot said "San Andreas definitely lives up to the Grand Theft Auto name. In fact, it's arguably the best game in the series". [20] San Andreas also received an A rating from the 1UP.com network[42] and a 10/10 score from Official U.S. PlayStation Magazine. Common praises were made about the game's open-endedness, the size of the state of San Andreas, and the engaging storyline and voice acting. Most criticisms of the game stemmed from graphical mishaps, poor character models, and low-resolution textures, as well as various control issues, particularly with auto-aiming at enemies. Some critics commented that while a lot of new content had been added to San Andreas, little of it had been refined or implemented well.[43]
[edit]
Sales

By March 3, 2005, the game had sold over 12 million units for the PlayStation 2 alone, making it the highest selling game for PlayStation 2.[44] As of September 26, 2007, Grand Theft Auto: San Andreas has sold 20 million units according to Take-Two Interactive.[45] As of March 26, 2008, Grand Theft Auto: San Andreas has sold 21.5 million units according to Take-Two Interactive.[46] The Guinness World Records 2009 Gamer's Edition list it as the most successful game in the PlayStation 2, with 17.33 million copies sold for that console alone, from a total of 21.5 million in all formats. In 2010, GTA: San Andreas is the 3rd Best Selling game of all time.[30]
[edit]
Hot Coffee mod
Main article: Hot Coffee mod Wikinews has related news: Video game's secret sex scenes spark outrage


A screenshot of the hidden sex minigame unlocked by the "Hot Coffee mod"

Despite the game receiving widespread acclaim for its technical achievements and free gameplay, it also received widespread criticism - initially due to its "gangster" elements, which include drugs, prostitution, and murder; but later due to the discovery of disabled interactive sex scenes, nicknamed Hot Coffee, which could be re-enabled using third-party mods. In mid-June 2005, a software patch for the game dubbed the "Hot Coffee mod" was released by Patrick Wildenborg (under the Internet alias "PatrickW"), a 38-year old modder from the Netherlands. The name "Hot Coffee" refers to the way the released game alludes to the unseen sex scenes. In the unmodified game, the player takes his girlfriend to her front door and she asks him if he would like to come in for "some coffee". He agrees, and the camera stays outside, swaying back and forth a bit, while moaning sounds are heard.

After installing the patch, users can enter the main character's girlfriends' houses and engage in a crudely rendered, fully clothed sexual intercourse mini-game. The fallout from the controversy resulted in a public response from high-ranking politicians in the United States and elsewhere and resulted in the game's recall and re-release. Wikinews has related news: Stores drop game "Grand Theft Auto: San Andreas" after given 'Adults Only' rating


On July 20, 2005, North America's organization that establishes content ratings for video games, the ESRB, changed the rating of the game from Mature (M) to Adults Only (AO), making San Andreas the only mass-released AO console game in the United States. Rockstar announced that it would cease production of the version of the game that included the controversial content. Rockstar gave distributors the option of applying an Adults Only ESRB rating sticker to copies of the game, or returning them to be replaced by versions without the Hot Coffee content. Many retailers pulled the game off their shelves in compliance with their own store regulations that kept them from selling AO games. That same month in Australia, the Office of Film and Literature Classification revoked its original rating of MA15+, meaning that the game could no longer be sold there.[47] In August, Rockstar North released an official "Cold Coffee" patch[48] for the PC version of the game and re-released San Andreas with an M rating. The PlayStation 2 and Xbox versions have also been re-released in a "GTA Trilogy Pack"[49] for Xbox and PlayStation 2, as well as a Special Edition for PlayStation 2 that includes the documentary film Sunday Driver.

On November 8, 2007 Take-Two announced a proposed settlement to the class action litigation that had been brought against them following the Hot Coffee controversy. If the proposed settlement is approved by the court, neither Take-Two nor Rockstar would admit liability or wrongdoing. Consumers would be able to swap their AO-rated copies of the game for M-rated versions and may also qualify for a $35 cash payment upon signing a sworn statement.[50]

A report in The New York Times on June 25, 2008 revealed that a total of 2,676 claims for the compensation package had been filed.[51]
[edit]

The Introduction

The Introduction, an in-engine video, was provided on a DVD with the Grand Theft Auto: San Andreas Official Soundtrack, as well as the Grand Theft Auto: San Andreas Special Edition re-release for the PlayStation 2. The 26-minute movie chronicles the events leading up to the events in San Andreas and provides insight on the development of the characters of the game, to the point when Carl learns of his mother's death in a phone call from Sweet and returns to Los Santos to find his life is ruined. The PS2 release also includes a live-action documentary on the customized-vehicle culture called Sunday Driver.
Developer(s) Rockstar North
Publisher(s) Rockstar Games
Distributor(s) Take-Two Interactive (retail)
Valve Corporation/Microsoft (download)
Series Grand Theft Auto
Engine RenderWare
Version 1.01 (original version)
2.0 (second edition)
3.0 (digital release)
Platform(s) PlayStation 2, Microsoft Windows, Xbox, Xbox 360,[1] Macintosh
Release date(s) PlayStation 2[2]
NA October 26, 2004
PAL October 29, 2004
Microsoft Windows[3]
NA June 7, 2005
EU June 9, 2005
Steam January 4, 2008[4]
Games for Windows Marketplace June 8, 2010 [5]
Xbox[6]
NA June 7, 2005
PAL June 10, 2005
Xbox 360 (Download)
October 20, 2008
Macintosh[7]
NA November 22, 2010
EU November 12, 2010
Macintosh (Download)

November 12, 2010
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer (Multi Theft Auto)
Rating(s) BBFC: 18
ESRB:[8]
Original: M
Re-rating: AO
Re-release: M

OFLC:
Original: MA15+
Updated rating: RC
Re-release: MA15+

OFLC (NZ): R18[9]
PEGI: 18+
USK: 16 (Edited)
Media/distribution DVD, download
System requirements

PlayStation 2
Memory card

Xbox
Memory unit with 38 blocks free

Microsoft Windows[10]
1 GHz Intel Pentium III or AMD Athlon CPU
256 MB RAM
8x DVD drive
3.6 GB hard disk space
64 MB DirectX 9.0-compatible graphics card
DirectX 9.0-compatible sound card
Windows 2000/XP.
input = Keyboard and mouse, gamepad

Macintosh[11]
Intel Core 2 Duo CPU
1 GB RAM
8x DVD drive
9 GB hard disk space
ATI X1600, NVIDIA 7300GT or Intel X3100 graphics card
Mac OS X 10.5.8

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Friday, 25 March 2011

godfather game highly compressed{10.3mb}

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The Godfather: The Game is an action-adventure video game developed and published by Electronic Arts. It is the second video game in the Godfather series and based upon the 1972 film of the same name. Originally released in March 2006 for the PlayStation 2, Xbox and Microsoft Windows, The Godfather has since been released for the PlayStation 3, Xbox 360 and Wii. A smaller variant of the game has also been published for the PlayStation Portable.

The game is notable in that it features the return of several original actors from the original film to lend their voice. The participating actors are James Caan as Sonny Corleone, Robert Duvall as Tom Hagen, John Martino as Paulie Gatto, and Abe Vigoda as Salvatore Tessio, with the most notable absences being Marlon Brando (because of his ill health and his late death, the audio producers found that the quality of the recordings were not good enough and hired an imitator, although at one point in the game, players can hear the one piece of audio that Brando recorded), John Cazale (due to his death in 1978), Richard Castellano (due to his death in 1988) and Al Pacino (who is in fact absent in image as well as voice, choosing to lend his image exclusively to Scarface: The World Is Yours[clarification needed]).Contents [hide]
1 Plot and overview
2 Gameplay
3 Families
4 Development
4.1 Other versions
4.1.1 PSP
4.1.2 Wii
4.1.3 PS3
4.1.4 Mobile
5 Reception
6 References
7 External links

[edit]
Plot and overview

The game starts in 1936 with a cutscene that shows the death of Johnny Trapani, the father of the main character Aldo Trapani (The sequel confirmed that this is the canon name) and the blowing up of his bakery by the Barzini crime family, one of the Corleones' rivals in New York. In the aftermath, Don Vito Corleone (Marlon Brando/Bill Melien) comforts the child, telling him that when he is old enough and the time is right he will have his revenge. The story then fastforwards with the 1945 wedding scene in the opening of the film, wherein Aldo's mother asks Don Corleone to look after him, who has been hanging with the wrong crowd. Luca Brasi (Terry McGovern/Gary Chalk) is sent to recruit Aldo and teach him the ways of the Mafia. From this point forward, Aldo is taken under the Corleone Family's wing and works his way up in the organization.

Essentially, there are two stories in the game that intertwine, the first involving the major events of the film (with the character making central contributions) and a personal story arc. In the former, Aldo witnesses Luca Brasi's murder, plants the gun for Michael Corleone (Al Pacino) to kill Sollozzo and Captain McCluskey, helps Rocco Lampone put the horse head in Jack Woltz's bed, guards Don Vito Corleone at the hospital, witnesses the death of Sonny Corleone (James Caan), appears at the meeting of the five families and kills the Dons of the four other families during the baptism scene. In the latter storyline, Aldo befriends and later kills Corleone underman Marty "Monk" Malone, because he turns out to be a traitor, romances his sister Frances "Frankie" Malone and takes revenge for her death, and kills Don Emilio Barzini as revenge for killing his father, as well as assisting in the murder of the heads of the other rival families.

After the story missions have been completed, Aldo becomes an underboss. After he takes out the rival families' compounds he becomes the Don of the Corleone family's operations in New York. Alongside the story missions, Aldo continues to participate in the business of taking over control of New York from the rival families. This includes extorting businesses and buying out rackets, seizing control of warehouses, performing contract hits, and fighting mob wars when the vendetta level between the Corleones and a rival family gets high enough.
[edit]
Gameplay

Gameplay consists of undertaking and completing eighteen story missions while in the meantime performing various tasks such as taking over rival family holdings and carrying out contract hits. The missions are linear and follow the storyline of the first film, starting out with the player's recruitment by Luca Brasi after Connie Corleone's wedding and ending with the baptism of Michael Corleone's godchild during which the player plays an instrumental role in carrying out the killings of the rival family members. Similarly, the player also must contend with attacks from rival family members that increase in aggressiveness with the player's vendetta level, which is raised as the player attacks rival gang members and their businesses.

Players can increase their character's experience points, represented in the game by a "Respect" level. This level is increased as the player finishes missions or side quests or after interacting with certain non-playable characters. Increasing respect levels allow the player to increase attributes such as health and speed, while skills include fighting, shooting and street smarts.

A central part of the game is gaining control of local businesses, illegal rackets, warehouses, compounds, and transportation hubs. Each family has a controlling interest in the game's locales of Little Italy, Brooklyn, Midtown Manhattan, Hell's Kitchen, and New Jersey. The player accomplishes this by threatening business/racket owners. Racket owners can also be bought out. Each business controlled generates income for the Corleone family and the player's character. Pay outs vary depending on the effectiveness of the player's tactics and is made easier with higher "Street Smart" levels. Later releases of the game allow players to take over businesses by doing favors for business owners.

The player's ultimate goal is making his way through the ranks and progressing up the ladder through various titles (Outsider, Enforcer, Associate, Soldier, Caporegime, Underboss, Don, and finally Don of New York City).
[edit]
Families

In the game there are five mafia families that have been adapted from the The Godfather. Each family is distinguished by its members wearing specific color coats as well as a shield bearing the family's first initial in its color with the exception of the Corleones, whose shield bears a rampant lion.

Nicknamed The Five Families, these consist of:
The Corleone family – The once-powerful crime Family is based in central Manhattan, in Little Italy, and are troubled by increasingly daring raids by the Tattaglias based in Brooklyn (even though every family has influence in Little Italy). Little Italy has streets of moderately poor local shops run by well-established Families. Their family color is black. In the game, the player meets many members of the Corleone Family, including Vito Corleone, Sonny Corleone, Tom Hagen, Michael Corleone, Fredo Corleone, Salvatore Tessio, Peter Clemenza, Paulie Gatto, Rocco Lampone, Al Neri, Willie Cicci, Jaggy Jovino, Jimmy DeNunzio, Luca Brasi, and Marty "Monk" Malone.
The Barzini family – The Barzini family hails from Midtown, the richest community in New York City, making them the richest and most powerful family in New York City. Their family color is green. The Barzinis are headed by the main antagonist, Don Emilio Barzini, who rules with an iron fist. He ordered the murder of the main character's father, and is rumored to be in control of another New York Family (which is later revealed to be the Tattaglia Family). The Barzinis' consigliere is Domenico Mazza, and their underboss is Emillio Barzini Jr. Their three caporegimes are Pietro Testa, Giovanni Armanno and Big Bobby Toro.
The Tattaglia family – The Tattaglia family dominates Brooklyn, owning almost every business and racket on the Brooklyn waterfront. The Tattaglia family has a serious rivalry with the Corleone family because of their business expansion into Little Italy, the Corleone's turf. Their family color is tan. Don Philip Tattaglia heads the Tattaglia Family, and his son Bruno is next in line to become Don of the Tattaglia Family. Bruno has an alliance with Virgil "The Turk" Sollozzo. The Tattaglias' consigliere is Freddie Nobile, and their Underbosses are Bruno and Johnny Tattaglia. The Tattaglias' caporegimes are Tony Bianchi, Luigi Fusco and Donnie Marinelli. Under Bianchi are Soldiers Mikey Saleri and Squeegie McNeese. Under Marinelli are Soldiers Luigi Bonetti and Rocky Della Barca.
The Cuneo family – The Cuneo family hails from Hell's Kitchen. The Cuneo family isn't as rich as the other families, owning few rackets and businesses. Their family color is red. Don Carmine Cuneo heads the Cuneo Family. They are ruthless killers, excellent marksmen, and always appear in large groups largely due to the environment of Hell's Kitchen, which is run down and filled with poor communities. The Cuneos' consigliere is Luciano Fabbri, and their Underboss is Marco Cuneo. Their three caporegimes are Ronnie Tosca, Michael Costa, and Mario DeBellis.
The Stracci family – The Stracci family is based in New Jersey. Don Victor Stracci heads the Stracci Family. During daytime the neighborhood looks quite peaceful, with fancy houses and well-groomed parks, but at night, it becomes much more dangerous. The Straccis are the most cruel and vicious family. Their family color is blue. The Straccis' consigliere is Jack Fontana, and their Underboss is Salvatore Stracci. Stracci caporegimes include Oscar Zavarelle and Leon Grossi.
[edit]
Development

Electronic Arts announced in 2005 that players would create mobsters of their own, customizing their character's physical features, build and clothing in a very in-depth program known as "MobFace". Also, the game would not be the traditional mission-style type but a sandbox game, in a huge free-roam New York City of the 1940s and early 1950s, and have non-linear gameplay (similar to games in the Grand Theft Auto franchise). Electronic Arts has also created the "Black Hand" control system as a means of pressuring and extorting business owners. Using the analog sticks on the game controller, players have a wide range of available methods to achieve their goals. These methods include punching, kicking, headbutting, strangling, etc. EA has released a separate version for the Wii titled The Godfather: Blackhand Edition, which includes an enhanced "Black Hand" control system that makes use of the Wii's motion control capabilities. There is also a PlayStation 3 version (titled The Godfather: The Don's Edition) that includes the "Corleone Expansion Pack" (adding new gameplay and missions) and added Shipyard and Rail yard transportation hubs for the player to "explore and exploit".[1] The game engine used in The Godfather: The Game was later revamped and used in the science-fiction survival horror title Dead Space, which was released in 2008. The company released a sequel in 2009.
[edit]
Other versions
[edit]
PSP

A PlayStation Portable version was released, titled The Godfather: Mob Wars. Unlike the console versions, Mob Wars does not feature free-roaming environments. Instead, the game is restricted to a series of story missions involving Aldo Trapani. However, Mob Wars includes a new turn-based strategy mode with the aim of controlling all of New York City by neutralizing the rival families, completed by issuing orders and executing them as real-time missions. The portable version of the game also lacks the entire section of driving, even in the story missions, where the driving segments are replaced with cutscenes.
[edit]
Wii

The Wii version, entitled The Godfather: Blackhand Edition, is the highest rated version of The Godfather on Gamerankings and IGN,[2] despite not faring as well with other publications. It features 20 normal missions, ten new hit missions, a new rival family seen only in the new hit missions, rooftop battles, new favors, and other methods such as blackmail and bribery. It was developed alongside the PS3 edition and released March 20, 2007. Improved upon the Xbox 360 edition, it includes brand new controls designed for the Wii Remote. Aiming is now handled by the pointer function of the Wii Remote, and allow more locational damages, though the lock-on option is still in the game. Melee combat is handled using the Wii Remote and Nunchuk, such as swinging a baseball bat, or throwing a molotov cocktail. Once the player has taken hold of an NPC, the player may use a wide variety of hand to hand combat techniques. In total, there are 25 unique motion-based execution moves available in the game.

The Wii version also reworked the crew system; unlike the 360 edition, the crew will accompany the player even after loading a saved game where a crew had been hired previously. Furthermore, players also have the ability to call in a four-man hit squad to assist the player in missions; the gauge that is needed to be recharged can be automatically refilled if they did not sustain too much damage before the last save point, allowing player to instantly call upon them. This provides player with an ability to call upon a total of five crew members at any time.

The Blackhand Edition adds a second path that the player may take through the game, that of the operator. The main method of progression is by blackmailing police, the FBI or members of other families, and what the player does or says affects the outcome. While the enforcer's goal is to destroy the other families through brute force, the operator's is to blackmail the police chiefs of the five boroughs by finding enough "dirt" on them during missions. The player then blackmails the chiefs, enabling the bribe gauge to fill to the top for free every time the player talks to the chief, effectively allowing the player to take control of the police in that area. The police fight alongside the player's family members and can also arrest or kill rival family members. The path of the operator also grants the player additional tactical abilities that are not open to the enforcer, such as enhanced and regenerating health, the ability to call in the four-man hit squad twice as often, enhanced crew damages and health, ability to plant car bombs and make instant stealth kills, and reduced price on bribing on the police and FBI.
[edit]
PS3

The PlayStation 3 version, titled The Godfather: The Don's Edition, worked off the Wii's interactive controlling, and utilized the Sixaxis motion sensor controls. While the moves available are less than those available on Wii version, players can use Sixaxis to shove people around and perform special execution moves. However, unlike the Wii, these moves are generally finishing moves and thus not always available.

Additionally, the PS3 edition has two special locales, a freighter and a train yard, that serve as transportation hubs, providing a few special scenarios, as well as five new hit missions.
[edit]
Mobile

The Mobile version centers around a collection of mini games that guide the player through the storyline of the first movie. The mobile version was dubbed "The Godfather Game".
[edit]
Reception

Reviews of the game were mixed to positive, praising how faithful the game was to the movie. However, the director of the film trilogy, Francis Ford Coppola, did not approve of the game's release.[3] Coppola denounced the game, saying that he felt that the makers were profiteering from his original work. The average results on GameRankings are:
Blackhand Edition (Wii) – 77%[4]
PS2 & Xbox – 77%[5]
The Don's Edition (PS3) – 72.45%[6]
Mob Wars (PSP) – 62%[7]

On Gamespot, the game is ranked separately in each of four categories. The PS2, Xbox, and PC versions are rated positively with an 8.1 however, it has been criticized for the recycling of graphics of shops and buildings, making it difficult to pinpoint the player's location within the game. Mob Wars received a 6 for poor gameplay. On the Xbox 360 it received 7.9 for its minor improvements including better explosions and textures. The PS3 and Wii versions are rated 7.6. IGN gave every iteration of the Godfather a 7.9 with two exceptions. The Sony PSP was given a 6.2 and the Wii edition was given an 8.
[edit]
References
^ EA
^ IGN.com: The Godfather: Blackhand Edition
^ gamesindustry.biz (2005-04-11). "Coppola slams EA's Godfather game". Press release. Retrieved 2007-05-06.(subscription required)
^ "The Godfather: Blackhand Edition – WII". GameSpot. Retrieved 2007-12-28.
^ "The Godfather - PS2". GameSpot. Retrieved 2007-12-28.
^ "The Godfather: The Don's Edition - PS3". GameSpot. Retrieved 2007-12-28.
^ "The Godfather: Mob Wars - PSP". GameSpot. Retrieved 2007-12-28.

Box art for The Godfather: The Game
Developer(s) EA Redwood Shores
Headgate Studios (PC)
Babaroga (Mobile phone)
Publisher(s) Electronic Arts
Engine Godfather engine
Platform(s) PlayStation 2, PlayStation 3, PSP, Xbox, Xbox 360, Wii, Microsoft Windows, Mobile phone
Release date(s) Microsoft Windows, Xbox
NA 21 March 2006
EU 24 March 2006
PlayStation 2
NA 21 March 2006
AUS 24 March 2006
PlayStation Portable
NA 19 September 2006
AUS 21 September 2006
EU 22 September 2006
Xbox 360
NA 19 September 2006
EU 22 September 2006
AUS 28 September 2006
PlayStation 3
NA 20 March 2007
AUS 22 March 2007
EU 20 April 2007
Wii
NA 20 March 2007
EU 23 March 2007
AUS 29 March 2007
Genre(s) Action-adventure
Mode(s) Single-player
Rating(s) BBFC: 18
CERO: Z
ESRB: M
OFLC: MA15+
PEGI: 18+
Media/distribution Blu-ray Disc, CD, DVD, UMD, Wii Optical Disc
System requirements

OS: Windows XP or Windows 2000
CPU: 1.4 GHz or faster Intel Pentium 4 or AMD Athlon processor
RAM: 256 MB or more
Disc Drive: 2x or faster DVD drive
Hard Drive: At least 5 GB of free space
Video: 64 MB T&L capable DirectX 9.0c compatible video card (ATI Radeon 8500 or greater; NVIDIA GeForce 3 or greater [excluding GeForce 4 MX])
Sound: DirectX 9.0c compatible sound card.

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